We’ve got both good news and bad news when it comes to Fallout 4 mods and the good news is specifically targeted at those who plan to play the game on consoles. But let’s start with the beginning and we’ll cover it all!
Bethesda has confirmed that Fallout 4 mods will be supported – they always supported the modding community and their previous games like Fallout 3, Fallout New Vegas or The Elder Scrolls: Skyrim still have a very active and amazing modding community – but they did say that the mod tools won’t be available on the game’s launch day. As sad as that makes us, it does make sense, as Bethesda’s Marketing VP Pete Hines explained why they’re following this route:
“Our entire focus is on finishing the game,” he told IGN. “Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.”
Which is true! However, releasing the modding tools to the public will take some time: Hines estimated that it won’t be until 2016 that we’ll actually get the modding tools, because they want to make the PC mods work on Xbox One and the PlayStation 4: “The idea is that [the tools] will work on all platforms,” he said. “But the truth is the system doesn’t exist. It’s still being built and worked on and it’s going to take awhile. It’s going to take clearly into next year because we can’t even start it…”
Which takes us to the good news part regarding Fallout 4 mods: they will be available on both the Xobx One and PS4 consoles, even though they will be built exclusively by PC gamers (or at least on PCs). It will be a bit tricky, but it will happen:
“Just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game,” game director Todd Howard told IGN. He also told The Telegraph about the order of things: “It’s going to come out on PC first, then they’ll move to Xbox One, then to PS4. There is a lot of work involved getting them onto each system.”
The game will ditch, however, Steam Workshop (which is a really, really bad news for us) and instead will use the Bethesda.net hub for that. This means that some filtering will be in place, including licensed content and content directed to adults, which Bethesda doesn’t want any of. But I am sure that people will still find a way to build mods and let the world enjoy them if they want to.
But even though the official release date of the Fallout 4 modding tools is slated for Early 2016, Bethesda might be working with a few select people and offering them access to what might be an early build of the modding tools: well known Fallout modder Zealotlee already showed his work in progress weapon mod for Fallout 4 on Bethesda’s official forums. So things are definitely going in the right direction. We just have to be patient – and judging from reports that the game will be massive, we’ll certainly be busy playing the game and we’ll have no reasons to be upset about the lack of modding options early on.