I absolutely loved the Fallout 76 BETA and I can’t wait for the full experience to be unlocked, as the BETA times were pretty crazy for my time zone (Bethesda didn’t show much love for Europe, especially its Eastern parts – and I am sure other places on Earth as well). However, Fallout 76 got some complaints here and there regarding various problems and fortunately the developers have kept their eye and ears open. This is what betas are for, after all!
One of the complaints that we’ve seen and heard the most (I had it too) was that the Stash capacity is way too limited. And fortunately, this will change in time for the full release of the game on November 14th.
We don’t know yet how much extra load our stash boxes will get, but I’m sure Bethesda will be a lot more generous after all the complaints they have received.
Another complaint from many people – especially those that are not bachelors or living in other places than mancaves – was the that there’s no push to talk in the game, and every sound you make can be broadcasted to nearby players. This is all good and nice for Bethesda’s plans to have an “alive” game world… but it all goes haywire when you forget your mic is on and you rip one off, your child starts screaming or your girlfriend rushes in and starts gossiping that annoying lady at work.
In other words, Bethesda is going to add the push to talk functionality in the game, but apparently not in time for the November 14th release.
Support for ultra wide monitors will also be implemented, so those with a ratio of 21:9 will no longer get strange-looking characters in the post-apocalyptic world. Although it was kind of fun as everybody seemed to be affected by a strange mutation…
Some players were also complaining of hearing random noises and/or gunshot sounds randomly and apparently extremely close. This was not very pleasant, especially during the more tense moments, but Bethesda promises that they’ll fix these problems as well.
One thing that they are not planning to introduce to the game is the FOV Slider that many have requested. Bethesda motivated their decision by saying this:
“We haven’t supported FOV sliders in our previous games as it is known to break a lot of animations and causes a lot of clipping to occur onscreen. You do have the option to zoom out in third person on PC by holding View and moving the mousewheel, but we won’t be able to have it for first person view.”
Apart from these changes, other fixes and minor changes are planned, such as fixing various exploits in the game, fixing a bug where hunger was not sated when eating, as well as various fixes for social-related problems.
All in all, there’s not an awful lot to fix (strangely, since Bethesda is well known for their bugs and glithces), but it’s good to know that they’re looking into these problems and especially that they’re listening to what the community has to say.
(The announcement regarding the changes was made on Reddit and you can check it out here)